Like a lot of people, we here at WIRED have spent a good portion of these…
Category: Culture / Video Games
Ubisoft’s Valhalla Is Too Long, Too Big, and Too Repetitive
Tempted by the promise of an epic Viking saga for the ages, a wave of positive…
The Game of Chess Had Patch Notes, Too
Right now, a stalemate is considered a draw. But before the 1800s, it was considered a…
The Game Walden Shows Us That Some Things Can’t Be Digitized
In the book Walden, Thoreau writes scene after scene of his adventures by the pond, each…
The Rise of Unapologetically Erotic LGBTQ+ Games
“It became a project about portraying a realistic coming out experience, and trying to communicate a…
The ‘Girl Games’ of the ’90s Were Fun and Feminist
My favorite Purple Moon games revolved around eighth grader Rockett Movado. Each title centered on a…
Valheim Is Changing How We Play Survival Games
How would you describe the art aesthetic of Valheim? Playstation-Modern perhaps 😉 – Neoplaystationism? With two…
Maquette Goes Big on Metaphor but Light on Real Emotion
How late is too late? It’s the question every finite relationship asks itself. Maybe tensions are…
How Blizzard Transforms Its Fans Into Employees
“My interview was right after the first Blizzcon,” he said. “I really felt like Blizzard was,…