Watch Us Sing Sea Chanteys on Twitch With The Longest Johns

Like a lot of people, we here at WIRED have spent a good portion of these…

Ubisoft’s Valhalla Is Too Long, Too Big, and Too Repetitive

Tempted by the promise of an epic Viking saga for the ages, a wave of positive…

The Game of Chess Had Patch Notes, Too

Right now, a stalemate is considered a draw. But before the 1800s, it was considered a…

The Game Walden Shows Us That Some Things Can’t Be Digitized

In the book Walden, Thoreau writes scene after scene of his adventures by the pond, each…

The Rise of Unapologetically Erotic LGBTQ+ Games

“It became a project about portraying a realistic coming out experience, and trying to communicate a…

The ‘Girl Games’ of the ’90s Were Fun and Feminist

My favorite Purple Moon games revolved around eighth grader Rockett Movado. Each title centered on a…

Valheim Is Changing How We Play Survival Games

How would you describe the art aesthetic of Valheim? Playstation-Modern perhaps 😉 – Neoplaystationism? With two…

Maquette Goes Big on Metaphor but Light on Real Emotion

How late is too late? It’s the question every finite relationship asks itself. Maybe tensions are…

The Best Nintendo Switch Games for Every Kind of Player

The Switch is one of Nintendo’s most successful and influential systems ever. There’s something unique about…

How Blizzard Transforms Its Fans Into Employees

“My interview was right after the first Blizzcon,” he said. “I really felt like Blizzard was,…